I build escape rooms from the circuit board up. The software your game masters use, the firmware inside the props, the enclosures those props live in — I make all of it, and I make it talk to each other.
Most of what's on the market asks you to adapt your rooms to someone else's platform. I'd rather build the platform around your rooms. Every facility has its own quirks, its own flow, its own way of running games. The technology should bend to fit that — not the other way around.
If something in your room can be smarter, cleaner, or more reliable, that's the conversation I want to have.